The Hollow Beacon has gone cold and the village sits in the dark. You are Wick, a small lantern with legs and a stubborn flame. Find the Ember Heart, gather every glimmer, and carry the fire to the top of the tower.
Story gives endless flames and restarts you at the last doorway. Classic gives three flames, then it's back to the cottage. Wick can carry three things, so plan your trips.
ARROWS/WASD MOVE · SPACE JUMP · UP/DOWN LADDERS · E ACT · 1-3 DROP · ESC PAUSE
Wick's Cottage
GLIMMERS 0/0FLAMES 3DEATHS 0
OLD THESSALY
Paused
Dreamgate
Describe a place and Claude will dream up a single-screen challenge room for Wick. Collect every glimmer, then reach the door.
The Beacon burns
What's new in this build
Talk in your own words. Claude voices Thessaly, Mira and Gumble, and each only knows what they would know.
A hint-giving owl. Thessaly points you at your next step and marks it on your map.
Dreamgate. Type a place, get a playable room, checked for reachable glimmers before you enter.
Your chronicle. A ballad written from what actually happened, deaths included.
Ghost lanterns. Anyone else with this page open appears in the same room as you.
Where it could go next
Playtester agent that runs every build, hunts softlocks and flags unfair jumps.
Quest weaver that reshuffles the item chain each run, proven solvable.
Villagers with memory who gossip about how you died last time.
Two-lantern puzzles for co-op: one holds the lever, one runs.
Assist mode that slows time near hazards instead of skipping them.